Monday, October 10, 2011

Dark World Malefic

Want to see the stupidest deck ever?  Here you go.  This is a shamelessly stolen Dark World/Malefic Hybrid, and it plays by one rule:  Draw hard and never stop pushing.  You win pretty much with just Grapha and sometimes DaD, and outside of a small amount of utility, the deck is almost all offense to an absurd extent-- dark hole, MST, and solemns are all sideboarded by default.




At first glance, the deck plays itself, and this is true to an extent:  Upstart goblin if you have it, dealings if you have it and a Dark World, gate once a turn, trade in or advance draw your malefics... but if you take every opportunity you can to draw, you'll be left without much field presence and can easily deck out.  Knowing when to keep certain resources around and when it's safe to toss them for draw power is key, but the deck really comes down to having a neverending supply of graphas-- if you make sure you can do that, you're most of the way there.

So, what does the deck do well?  For starters, it has immense draw power.  Games usually only last a few turns, and you're often down to less than 10 cards when you run it.  Almost everything at the very least floats, and cards like gate plus all the time.  It's also very hard to deal with using field manipulation-- Grapha will just come back next turn, it has almost no backrow to speak of, and while gate is important, you can draw into a new one no problem if it's destroyed.  Viruses can chain to destruction, netting you all sorts of pluses, and the viruses themselves can cripple your opponent, leaving them open for your victory.  The monsters are also very powerful, and with gate out there are *very* few common monsters that don't tie at best with Grapha, giving Grapha the advantage since he can come back much more easily than most other monsters.  The deck can OTK easily, and an early DaD usually seals the deal.

Obviously it does some things poorly, though.  For starters, it's ass in traditional Dark World mirrors.  You're running dealings instead of dragged down, giving them a huge advantage every time you play one.  If you take that out, your discard sources are gate, card destruction, and morphing jar-- gate can be dealt with easily by your opponent playing their own, and morphing jar is often a crapshoot, leaving you with only one way to discard-- your single card destruction.  Your deck loses almost all its draw power and is incredibly crippled, allowing itself to be walked all over in the mirror.

Also, while the deck handles field manipulation great, it's not so good against graveyard manipulation and summoning restrictions.  The deck's power is almost entirely in Grapha, so if he can't come out (either because he's removed from the game or because something like kristya is on the field) the deck is forced to sit there until the threat is dealt with-- something else it has trouble with.  The only sources of destruction in the deck are 3 graphas (one use only, as there's no way to return them to the hand) and DaD (who rarely comes out).  If you've blown through your Graphas and can't summon DaD, and there's a threat you can't just roll over, you've lost.  Side for round 2 or 3, and make sure you have something to deal with that threat next time.

Overall, though, the deck is very powerful, unique, and fun.  If you're going to run it, here are a few hints:
-If you have the choice to play advance draw or play a virus, the virus is almost always the better option. Chances are you can play both in one turn anyways.
-Your graveyard size is easily manipulatable.  Stygian Street Patrol removes itself, and you can bring back Graphas to shrink the GY, as well as discarding or tributing monsters to increase the GY size.  If you have two Stygians and three Graphas in your graveyard, you can summon all 3 graphas (provided you have a dark world in your hand) and rfg both stygians, giving you 3 graphas as well as 5 fewer monsters in your graveyard to summon DaD with.
-Sometimes it's fine to use trade-in on Grapha.  You don't get the discard effect, but getting him into the graveyard is often more important.
-If you have a malefic and a virus set, you can attack with the malefic, then tribute it to the virus so you can continue to attack with your other monsters.

The deck is obviously not perfect, and is barely changed from last format-- Tour Guide is the obvious choice to change the deck, but other changes can be made.  Either way, I hope you like it as much as I do.
-Pilaf

No comments:

Post a Comment