Monday, March 4, 2013

Degenerate Dragons, a Big Eye Company™

Your first thought with these dragons was that they were awful wasn't it? You'd be surprised at how wrong you are. The Elemental/Xiaolong/Supressor/Incarnate dragons are a group of 4 large dragons of Earth, Water, Wind, and Fire elements, along with their corresponding baby forms. Redox (Earth) pairs with Reactan, Blaster (Fire) with Burner, Tempest (Wind) with Lightning, and Tidal (Water) with Stream. Now again, you're thinking of how bad the babies are, are you not? "They can't even attack and make you go minus." That's where it gets crazy, you literally need NO HAND if you've got dragons in the grave. They generate cards on their own, and work completely off field advantage. Reminiscent of Infernities, no? Each of them share a few things, if they get banished they add 1 dragon monster of corresponding attribute to your hand, and can banish 2 dragons AND/OR monsters of the same attribute to special summon themselves from the grave or hand, AND they have a specific effect in the hand that allows you to send one of them and one monster of the same attribute to do an effect. WOW you're thinking, why am I not abusing the shit out of these? Then it hits you, the last line on the card. "You can only use one of these effects ONCE PER TURN."

Welp.
Remind you of someone?

Onto the effects.
Each dragon can add a dragon from the deck to the hand of the same attribute when banished. This includes by other dragons, WOW, what synergy! Popular targets are the smaller dragons, or in Tempest's case, Debris or Koa'ki Meiru Drago. Debris goes with Lightning, the smaller Tempest, to make level 7 synchros. Level 7, you'll see that again soon. Each also has an effect in the hand. Blaster can send himself and a Fire monster to destroy any one card on the field. Redox can send himself plus an Earth to revive a monster in your grave. Tempest can send himself and a Wind to add any one dragon monster to your hand from your deck. And finally, Tidal can send himself plus a Water to send a monster from your deck to the grave. Blaster's is obviously one of the best, as it can hit cards like Bottomless (I know what you're thinking, "I want them banished" We'll cover this later), Skill Drain, or Ophion; popular counters to the dragons.


Some fun cards to run in Degenerate dragons:
 Different Dimension Reincarnation to dump
 a dragon and get one you've previously
banished.
 Hidden Armory to dump a card for a DDR,
you don't need your normal summon anyway.
Gold Sarcophagus for instant searches,
then get the dragon 2 turns later.














 Treasured Sword of the Seven Stars,
banish a dragon draw 2 and search.
















Now, what could a field of dragons that can't attack and can only use one of their effects a turn do? Then you think back to what made Tour Guide and Rescue Rabbit good cards, and notice the levels of the big dragons. 7, glorious 7. Now do you see why recurring level 7s are cool? That's right, the one, the only....
NAMBAH JYUUICHI: BIKU EYE

Now, I don't have to tell you why Big Eye is a good card, at least I hope I don't. Stealing any monster, regardless of Battle position, is a fabulous effect. The fun part comes next. This deck runs 3 of our depth-challenged friend, and you'll use them all most of the time. Steal their shit and smack them with it. Dragon mirrors usually end up being a Big Eye trading game. You can even run sooper sekrit tek in Eradicator Epidemic Virus, call spells and watch half of the decks this format shit themselves. huehuehue tenki. "But I'll run out of Big eye eventually," then stop using him every time you get dragons out. Instead, use this.

Dragons are cool, planes are cool,
what's not to like?
Mecha Phantom Beast Dragossack, my personal favorite rank 7. Detach 1 to summon 2 tokens and become unable to be destroyed by battle and card effects? I think so. A great offensive and defensive card, he can summon his own invincibility, and even utilize them offensively. By tributing 1 Mecha Phantom Beast monster, you can target any one card on the field and destroy it. Tokens are Mechas, and he can tribute himself too, which lets you make use of Cossacks in mirrors and such, or if you need to clear field. Another interesting, albeit harder to summon, option is Mermail Abyssgaios. Completely shuts down a few decks, and works wonders in the mirror. The only thing you have to make him is Tidal, and the once per turn clause hurts here. So you're wondering how to get 2 out in a turn? Let me show you.




Babbies
That's right, the baby forms. You send one of the babies, plus a monster of the same attribute OR a dragon to summon the bigger form from the deck. Now, you're thinking that all they do is make you go minus, and while that's true, who cares? Like I said earlier, this deck CAN function like pseudo-Infernity. They do not need the hand with proper grave set-up, making the babies extremely useful to tutor out a dragon from the deck. After summoning, the little ones become food for later summons and can even help set up the grave with other Dragons. For example, let's say you have a Blaster in the grave, with a Stream and Redox in hand. You could banish both for Blaster, OR dump both with Stream for a Tidal, then banish with Blaster to have 2 level 7s AND you get a dragon from Redox. Ez-Pz.


Now, even though these dudes can work really well, they are not without weakness. Dimensional Fissure and Macro Cosmos stop the babies from being in the grave to summon stuff later, and the big ones from using hand effects. Bottomless can stop your onslaught by banishing a dragon after you use its effect to summon and you don't get the search. Skill Drain negates Cossack and Big Eye, making them vulnerable to big beaters. Soul Drain stops them from coming back from the grave, and stops the search from being banished. Imperial Iron Wall stops Banishing completely. Debunk stops all of their effects.

Don't forget, you can splash the Dragons in deck that run their attribute for interesting plays.

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