Sunday, October 30, 2011
Chappy's Shenanigans #3
Friday, October 28, 2011
Deck Profile: Infernities

Wednesday, October 26, 2011
Promotional Card From Tag Force 6: Crimson Blader
Crimson Blader
FIRE AttributeWarrior/Synchro/Effect Level 8 2800/2600
1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
A great Level 8 monster with a very interesting effect, useful in any deck that Synchro Summons. With 2800 ATK, same as Scrap Dragon's, not much gets over it in battle, and if it kills a monster, then your opponent will not be able to Special Summon anything big as a response to Crimson Blader.
Large targets include Grapha, Dragon Lord of Dark World, Master Hyperion, Archlord Kristya, Dark Armed Dragon, basically any Synchro monster, and Fusion Monsters. The card provides just a little bit more protection against those cards by preventing them. Sure, your opponent could decide to not summon a monster for you to destroy, so they can try and get their boss monster out the next turn, but is it worth taking 2800+ direct damage, potentially? In Plant Decks, it's very easy to take advantage of an empty field, with cards such as Trishula, Spirit Reaper, and other cards that knock cards out of your opponent's hand, possibly knocking that boss monster out of their hand, foiling their plans.
Weaknesses that this card has is that it obviously does not stop XYZ summons, though not many XYZ monsters currently can get over Crimson Blader, with the exception of Wind-Up Zenmaines, and Number 30: Acid Golem of Destruction (but that card is bad unless you have a Skill Drain active on the field, or something). Sure, there are XYZ monsters that have effects that can destroy it, but often they need Level 5 or higher monsters to Special Summon them.
That's all for now, not much else to discuss, currently.
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Wednesday, October 19, 2011
Debunk
Sorry for the lack of updates, I personally have school. Also I'm very lazy.
Counter Trap
Negate the activation of an Effect Monster's effect that activates in the hand or Graveyard, and remove it from play.
I've recently been testing Debunk for my side deck and I've seen excellent results. It hits so many decks in the meta hard enough, I've even considered main decking it. The only thing stopping me is how it can end up as a dead card, slowing down my deck. I would consider it for the main deck of a Counter-Fairies build.
Large Targets
While it hits several main deck staples like Effect Veiler, Gorz, and even Maxx "C", it also can break the backs of entire engines.The plant engine is broken by this card. While Lonefire Blossom can still work through a Debunk, usually giving them a Formula Synchron; cards like Dandylion, Glow-Up Bulb, and Spore all fall at this card.
T.G. Variants also die to this card. Not only does it stop all T.G. searching business, but it also cuts off Reborn Tengu. Unfortunately, it cannot stop them from special summoning Striker, then Warwolf, then normal summoning Rick Ross and going into Trish.
Fableds and Dark Worlds all get smashed by this card, as all of their effects activate in grave or in hand.
X-Sabers get cut off from Darksoul and Emmersblade, shutting down their set ups for large synchro plays.
Blackwings lose Vayu, which is arguably their best card at this point.
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Saturday, October 15, 2011
Light Pulsar Dragon
Taking a break from Rescue Rabbit for a bit to discuss a recently spoiled card that is claimed to be broken by many.
6 Star Light Dragon/Effect
You can banish 1 LIGHT and 1 DARK monster from your Graveyard; Special Summon this card from your hand. You can send 1 LIGHT and 1 DARK monster from your hand to your Graveyard; Special Summon this card from your Graveyard. If this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster from your Graveyard; Special Summon that target.
Basic Overview
This card's power comes from how easily it can get out, into the grave, and out again. Dragon's have access to two major cards that get them into the grave, Dragon Ravine and Future Fusion (for Five-Headed Dragon). With either of these cards, you can pitch a variety of cards that assist Pulsar. For example, with Dragon Ravine you can pitch both a Light and Dark Dragon, then Banish both to summon Pulsar. Pulsar almost always will grab REDMD, and REDMD will almost always grab Pulsar, they complement each other perfectly. Since Pulsar's effect can never miss timing, there are a wide variety of ways to pitch it and get value. These destructive elements are what has lead to the deadly Pulsar FTK.
Pulsar FTKThe concept of Pulsar FTK is to get out REDMD, Pulsar, and (Toon) Cannon Soldier, or Pulsar and Cannon Soldier with a REDMD in Grave. You then sack Pulse for Cannon, get out REDMD, then SS Pulse back with REDMD and sack REDMD then Pulse, Rinse and Repeat. The deck also has synergy with a slew of great FTK cards, like Toon Table of Contents, Trade-In Blue-Eyes and Consonance White Stone.These cards are commonly referred to as the Deep Draw Dragon engine, and they fit perfectly with this deck.
Non FTK Tricks
In addition to having a whole FTK, this card has several other easier combos.
Enemy Controller: You can sac Pulse for Econ to take control of a monster for a turn and then summon a REDMD
Plaguespreader: Plague + Pulse = 8 Star Synchro and a REDMD. Summoning Plague then SSing Pulsar with 2 REDMD in grave can lead an easy OTK.
Glow-Up Bulb: You can synch Bulb with Pulse to make Black Rose Dragon, pop the field and then get a REDMD once the field is cleared off.
Galaxy-Eyes Photon Dragon: You can tribute REDMD and Pulse for this guy, then resummon REDMD with Pulse eff and then get Pulse with REDMD effect. That's 8300 damage.
Dark Hole or Torrential Tribute: You can pop the whole field with one of these and then get back REDMD with Pulse, then get Pulse with REDMD.
In conclusion, Pulsar will probably get Cannon Soldier and Toon Cannon Soldier banned just as Sams got Mass Driver banned, as the only practical use Cannon has at this point is to pop out a busted FTK, and without him Pulsar just becomes another good dragon instead of a broken combo piece.
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Friday, October 14, 2011
Gladiator Beasts: Totally Not My Furry Fetish
Gladiator Beasts are without a doubt one of the most amazing archetypes ever created in Yu-Gi-Oh. They are what is called a "toolbox," which is a group of cards that you have access to that can certain situations. Gladiator Beasts can be aggressive, and can be a control deck, and it isn't uncommon for the deck to switch from one play style to another in mid-duel. Gladiator Beast monsters all have a "tag" effect, in which at the end of a battle phase (including your opponent's), if the Gladiator Beast monster attacked, or was attacked, and was still present on the field, you could return it to the deck ("tagging"), and Special Summon from your deck another Gladiator Beast monster with a different name as the one you tagged. GBs that you tagged in gain effects from being tagged, such as Gladiator Beast Laquari, a 1800 ATK monster. His effect states that when he is special summoned by the effect of a Gladiator Beast monster, his original ATK becomes 2100.
When the deck first came to be, Gladiator Beasts were an anti-meta deck, which got use out of Shadow-Imprisoning Mirror, and Gladiator Beast Heraklinos, and hid behind multiple Solemn Judgments. There was no Gladiator Beast Gyzarus, or Essedarii. They came around later, Gyzarus first, and Essedarii, coming out on May 10th, 2011, with all of the Extreme Victory cards. Nowadays, Gladiator Beasts are fast, powerful, and have many options in their main deck, and have lots of ways to take care of different problems.
Prisma Build: Very aggressive, Elemental HERO Prisma's effect can turn himself into either Gladiator Beast Bestiari, or a Gladiator Beast Laquari, and coupled with another Gladiator Beast, you can make a Fusion Gladiator Beast monster very easily. Uses Test Tiger to tag monsters (Including Elemental HERO Prisma)A Hero Lives makes Special Summoning a Prisma or Elemental HERO Stratos easy, and then you can Normal Summon, and make a Gladiator Beast Gyzarus or Essedarii.
Dimensional Fissure Build: This deck shits on Dark World, Plants, any deck that relies on the Graveyard. They all need the Graveyard to work, and if D-Fissure sends any monster that would be sent to the Graveyard to the remove from play pile, then cards that get effects that activate in only the Graveyard are dead cards . It's extremely anti-meta. You can even tech in Guardian Eatos.
Icarus Gladiator Beast Build: The deck makes great use of Icarus Attack, by running many Winged Beast monsters, including Gladiator Beast Bestiari, Equeste, and even Lanista, a very interesting Gladiator Beast. You can add in Blackwing - Gale the Whirlwind, too, and halve a monster's ATK/DEF permanently, and then play Icarus Attack, tribute the Gale, and destroy two cards (perhaps spells and traps), and play a Gladiator Beast to get over the monster whose ATK/DEF you halved.
Respite Gladiator Beast Build: The deck runs three Gladiator Beast Respite, which you use to recycle dead cards in your hand, and can turn a shitty hand into something amazing. It's an extremely consistent deck. You can return a Gladiator Beast Respite to the deck with the Respite that you play, even, and then return the Respite you used with Gladiator Beast Equeste.
Counter Gladiator Beast Build: This build uses a lot of Counter Trap cards, to negate EVERYTHING. You then can add Van'Dalygon the Dark Dragon Lord, and make great use of it, having an awesome 2800 ATK beater that can do either 1500 burn damage to your opponent, destroy a card your opponent controls, or Special Summon a monster in your Graveyard, such a Gladiator Beast Gyzarus, if it was properly summoned and was perhaps destroyed earlier. You would get the Gyzarus effect from Special Summoning him, and thus destroy two more cards, potentially. Dark Bribe and Divine Wrath are both really good cards for Counter Glads.




