Thursday, May 16, 2013

806 - Shadow Specters

Shadow Specters info.

SHSP-JP003
Malicevorous Spoon
DARK/Fiend - Effect/2/100/500
If this card is face-up on your field when you Normal Summon or Special Summon a "Malicevorous" Monster other than "Malicevorous Spoon", you can select 1 Level 2 Fiend-Type Monster in your Graveyard and Special Summon it. The Monster Special Summoned by this effect has its effect(s) negated. The effect of "Malicevorous Spoon" can only be used once per turn.



SHSP-JP004
Malicevorous Fork
DARK/Fiend - Effect/2/400/400
During your Main Phase, you can activate this effect by sending 1 other Fiend-Type Monster than this card to the Graveyard. Special Summon this card from your hand.



SHSP-JP005
Malicevorous Knife
DARK/Fiend - Effect/2/600/100
When this card is successfully Normal Summoned, you can select 1 "Malicevorous" Monster other than "Malicevorous Knife" in your Graveyard and Special Summon it.



SHSP-JP006
Burning Knuckler Levage Guardna
FIRE/Warrior - Effect/3/100/1400
Activate by removing from play this card in your hand or in your Graveyard, and selecting 1 "Burning Knuckler" Monster you control. Remove from play the selected Monster until your next Standby Phase. This effect can be activated during your opponent's turn.



SHSP-JP007
Burning Knuckler Rabbit Puncher
FIRE/Warrior - Effect/3/800/1000
If this card attacks a Defense Position monster, skip Damage Calculation and destroy that Monster.



SHSP-JP008
Wyd, the Secretly-Acting Druid
DARK/Spellcaster - Effect/4/0/1800
If this card on the field is sent to the Graveyard, you can select 1 Continuous Spell Card in your Graveyard and set it to your field. You cannot activate the card set by this effect during this turn. The effect of "Wyd, the Secretly-Acting Druid" can only be used once per turn.



SHSP-JP009
Drews, the Secretly-Acting Druid
DARK/Spellcaster - Effect/4/1800/0
When this card is successfully Normal Summoned, you can select 1 Level 4 DARK Monster with 0 ATK or DEF, except "Drews, the Secretly-Acting Druid" in your Graveyard and Special Summon it in face-up Defense Position. The Monster Special Summoned by this effect has its effect(s) negated. The effect of "Drews, the Secretly-Acting Druid" can only be used once per turn.



SHSP-JP016
Ghostrick Lantern
DARK/Fiend - Effect/1/800/0
This card cannot be Normal Summon except if you control a "Ghostrick" Monster. Once per turn, you can change this card to face-down Defense Position. Also, activate this effect when your opponent declares a Direct Attack with a Monster, or selects a "Ghostrick" Monster you control as attack target. Negate that attack, and Special Summon this card from your hand in face-down Defense Position.



SHSP-JP017
Ghostrick Specter
DARK/Fiend - Effect/1/600/0
This card cannot be Normal Summoned except if you control a "Ghostrick" Monster. Once per turn, you can change this card to face-down Defense Position. Also, activate this effect when a "Ghostrick" Monster is destroyed by an opponent's card effect or an attacking opponent's monster and sent to your Graveyard. Special Summon this card from your hand in face-down Defense Position, and draw 1 card.



SHSP-JP018
Witch of the Ghostrick
DARK/Spellcaster - Effect/2/1200/0
This card cannot be Normal Summoned except if you control a "Ghostrick" Monster. Once per turn, you can change this card to face-down Defense Position. Also, once per turn, you can activate this effect by selecting 1 face-up Monster your opponent controls. Change the selected Monster to face-down Defense Position.



SHSP-JP019
Snow Maiden of the Ghostrick
DARK/Spellcaster - Effect/2/1000/800
This card cannot be Normal Summoned except if you control a "Ghostrick" Monster. Once per turn, you can change this card to face-down Defense Position. Also, you can activate this effect when this card is destroyed by battle and sent to the Graveyard. The Monster that destroyed this card is changed to face-down Defense Position, and cannot change its Battle Position.



SHSP-JP020
Ghostrick Kyonshee
DARK/Zombie - Effect/3/400/1800
This card cannot be Normal Summoned except if you control a "Ghostrick" Monster. Once per turn, you can change this card to face-down Defense Position. Also, when this card is flipped face-up, you can add 1 "Ghostrick" Monster from your Deck to your hand with a Level equal to or lower the number of "Ghostrick" Monster you control.  The effect of "Ghostrick Kyonshee" can only be used once per turn.



SHSP-JP021
Ghostrick Stein
DARK/Zombie - Effect/3/1600/0
This card cannot be Normal Summon except if you control a "Ghostrick" Monster. Once per turn, you can change this card to face-down Defense Position. Also, when this card inflicts Battle Damage to your opponent's Life Points, you can add 1 "Ghostrick" Spell or Trap Card to your hand. The effect of "Ghostrick Stein" can only be used once per turn.



SHSP-JP022
Bujin - Mikazuchi
LIGHT/Beast-Warrior - Effect/4/1900/1500
When a "Bujin" Beast-Warrior-Type Monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Also, while this card is face-up on the field, if you send a "Bujin" Monster from your hand to the Graveyard, once during that turn's End Phase, you can add 1 "Bujin" Spell or Trap Card from your Deck to your hand. You can control only 1 face-up "Bujin - Mikazuchi" at the same time.



SHSP-JP023
Bujin Relic – Yata
LIGHT/Winged-Beast - Effect/4/1700/800
When a "Bujin" Beast-Warrior-Type Monster you control is selected as attack target by an opponent's monster, you can activate this effect by sending this card from your hand to the Graveyard. Negate that attacking Monster's attack, and inflict Damage equal to half its ATK to your opponent's Life Points. The effect of "Bujin Relic - Yata" can only be used once per turn.



SHSP-JP024
Bujin Relic - Ohabari
LIGHT/Winged-Beast - Effect/4/1600/300
During your Main Phase 1, you can activate this effect by sending this card from your hand to the Graveyard, and selecting 1 "Bujin" Monster you control. During this turn, that Monster inflicts Piercing damage. 



SHSP-JP025
Bujin Relic - Ikuta
LIGHT/Beast - Effect/4/1100/1900
During your Main Phase, if you control a "Bujin" Monster, you can activate this effect by removing from play this card in your Graveyard, and selecting 1 face-up Monster your opponent controls. The selected Monster is changed to face-up Defense Position, and its DEF becomes 0 until the End Phase.



SHSP-JP026
Bujin Relic - Hachi
LIGHT/Beast - Effect/4/1700/500
During your Main Phase, if you control a Beast-Warrior-Type "Bujin" Monster, you can activate this effect by removing from play this card in your Graveyard. Select 1 Spell or Trap Card your opponent controls and destroy it. The effect of "Bujin Relic - Hachi" can only be used once per turn.



SHSP-JP027
Mecha Phantom Beast Sabrehawk
WIND/Machine - Effect/4/2100/100
This card cannot attack directly. This card cannot attack if there are Non-"Mecha Phantom Beast" Monsters in your Graveyard. The Level of this card is increased by the sum of the Levels of all "Mecha Phantom Beast Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by releasing 1 Token you control. Select 1 card in either your or your opponent's Graveyard and banish it.


SHSP-JP028
Mecha Phantom Beast Griffin
WIND/Machine - Effect/7/1000/2500
During your Main Phase, you can activate this effect by Releasing 2 "Mecha Phantom Beast" Monster you control. Special Summon this card from your hand. You can use the effect of "Mecha Phantom Beast Griffin" only once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by discarding 1 "Mecha Phantom Beast" Monster from your hand. Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/3/ATK 0/DEF 0).


SHSP-JP029
Vampire Sorcerer
DARK/Zombie - Effect/4/1500/1500
If this card is sent to the Graveyard by your opponent, you can add 1 DARK "Vampire" Monster or 1 "Vampire" Spell or Trap Card to your hand. Also, during your Main Phase, you can activate this effect by removing from play this card in your Graveyard. Once during this turn, if you Normal Summon 1 DARK "Vampire" Monster, you can do it without the necessary Tribute(s).



SHSP-JP030
Shadow Vampire
DARK/Zombie - Effect/5/2000/0
When this card is successfully Normal Summoned, you can Special Summon 1 DARK "Vampire" Monster from your Hand or Deck, except a "Shadow Vampire". If you Special Summon successfully with this effect, only that Monster can attack during this turn. Also, if you used this card as Material for an Xyz Summon, it must be for the Xyz Summon of a DARK Monster.



SHSP-JP031
Vampire Grace
DARK/Zombie - Effect/6/2000/1200
When this card is in your Graveyard and a Level 5 or higher Zombie-Type Monster is Special Summoned to your field by the effect of a Zombie-Type Monster, you can activate this effect by paying 2000 Life Points. Special Summon this card from your Graveyard. The effect of "Vampire Grace" can only be used once per turn. Also, once per turn, you can activate this effect by declaring a card type (Monster, Spell or Trap). Your opponent sends 1 card of the declared card type from their Deck to the Graveyard.
  


SHSP-JP032
Ghost Princess – Pumprincess
DARK/Zombie - Effect/3/900/1000
If this card in a Monster Card Zone is destroyed, you can place it as Continuous Spell Card face-up in your Spell and Trap Card Zone instead of sending it to the Graveyard. If this card is treated as Continuous Spell Card by this effect, during either player's Standby Phase, place 1 Pumpkin Counter on this card. All Monster your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card that is treated as Continuous Spell Card.


 

SHSP-JP036
Rasetsu
FIRE/Angel - Spirit/4/1500/1900
This card cannot be Special Summoned. During the End Phase this card was Normal Summoned or flipped face-up, it is returned to its owner's hand. When this card is Normal Summoned or flipped face-up, you can activate this effect by revealing 1 Spirit Monster in your hand to your opponent, except "Rasetsu". Select 1 face-up Attack Position Monster your opponent controls and return it to the owner's hand. During the turn you activated this effect, you cannot Special Summon Monster.



SHSP-JP037
Natural Bone Saurus
DARK/Zombie - Gemini/4/1700/1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card becomes Dinosaur-Type and EARTH. When this card destroys an opponent's Monster by battle and sends it to the Graveyard, you can Special Summon that Monster to your field in face-up Defense Position. While the Monster Special Summoned by this effect is face-up on the field it is treated as Zombie-Type.



SHSP-JP038
Knight Dai Grepher
LIGHT/Warrior - Gemini/4/1700/1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can activate this effect during your End Phase. Select 1 Equip Spell Card in your Graveyard and add it to your hand. The effect of "Knight Dai Grepher" can only be used once per turn.



SHSP-JP041
Grandmarg, the Sturdy Earth Monarch
EARTH/Rock - Effect/8/2800/1000
You can Tribute Summon this card with 1 Tribute Summoned Monster as Tribute. When this card is successfully Tribute Summoned, select up to 2 set cards on the field and destroy them. If this card was successfully Tribute Summoned with an EARTH Monster as Tribute, it gains the following effect at that time.
● Draw 1 card.



SHSP-JP046
CNo. 96 Black Storm
DARK/Fiend - Xyz - Effect/Rank 3/1000/1000
4 x Level 3 DARK Monster
This card cannot be destroyed by battle, and all Battle Damage dealt to you from battles involving this card is also inflicted your opponent's Life Points. Also, if this card as "No. 96 Black Mist" as Xyz Material, it gains the following effect: ● Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster, you can activate this effect by removing 1 Xyz Material from this card. That opponent Monster's ATK becomes 0, and this card gains ATK equal to the original ATK of that opponent's Monster.



SHSP-JP047
No. 65 Judge Buster, the Adjudicutting Djinn
DARK/Fiend - Xyz - Effect/Rank 2/1300/0
2 x Level 2 DARK Monster
When the effect of an opponent's Effect Monster is activated, you can activate this effect by removing 2 Xyz Materials from this card. Negate that activation, and inflict 500 Damage to your opponent's Life Points.



SHSP-JP048
CNo. 65 Judge Devil, the Adjudicutting Devil King
DARK/Fiend - Xyz - Effect/Rank 3/1600/0
2 x Level 3 DARK Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and selecting 1 face-up Monster your opponent controls. The selected Monster loses 1000 ATK and DEF. Also, if this card has "No. 65 Judge Buster, the Adjudicutting Djinn" as Xyz Material, it gains the following effect: ● While this card is face-up on the field, the effects of your opponent's Effect Monsters cannot be activated.



SHSP-JP049
Burning Knuckler Cheat Commissioner
FIRE/Warrior - Xyz - Effect/Rank 3/0/1300
2 x Level 3 Monster
While this card is face-up on the field, Monsters your opponent control that can attack must attack. Also, if you control another "Burning Knuckler" Monster than this card, your opponent cannot select this card as attack target. During attack declaration when another "Burning Knuckler" Monster than this card battles, you can activate this effect by removing 2 Xyz Materials from this card. Confirm your opponent's hand, select 1 Spell Card in it and set it to your field.



SHSP-JP050 No. 46 Ethereal Dragon - Draggluong
LIGHT/Dragon - Xyz - Effect/Rank 8/3000/3000
2 x Level 8 Dragon-Type Monster
If you control no other Monster than this card, once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting one of the following effects: ● Special Summon 1 Dragon-Type Monster from your hand. ● Select 1 Dragon-Type monster on your opponent's side of the field and gain control of that Monster. ● Until the end of your opponent's turn, the effects of Dragon-Type Monsters on your opponent's field cannot be activated.



SHSP-JP052
Ghostrick Alucard
DARK/Zombie - Xyz - Effect/Rank 3/1800/1600
2 x Level 3 Monster
Your opponent cannot select "Ghostrick" Monster other than this card or face-down Defense Position Monster as attack target. You can activate this effect by removing 1 Xyz Material from this card. Select 1 Set card your opponent controls and destroy it. The effect of "Ghostrick Alucard" can only be used once per turn. Also, if this card is send to the Graveyard, you can select 1 "Ghostrick" card in your Graveyard other than this card and add it to your hand.



SHSP-JP053
Bujin Emperor - Kagutsuchi
LIGHT/Beast-Warrior - Xyz - Effect/Rank 4/2500/2000
2 x Level 4 Beast-Warrior-Type Monster
When this card is successfully Xyz Summoned, send the top 5 cards from your Deck to the Graveyard. For each this way "Bujin" sent to the Graveyard, this card gains 100 ATK. Also, if a Beast-Warrior-Type "Bujin" Monster you control would be destroyed by battle or a card effect, you can detach 1 Xyz Material from this card instead destroying that 1 Monster. You can only control 1 face-up "Bujin Emperor – Kagutsuchi”.



SHSP-JP054
Edelritter - Vampire Bram
DARK/Zombie - Xyz - Effect/5/2500/0
2 x Level 5 Zombie-Type Monster
Activate by detaching 1 Xyz Material from this card. Select 1 Monster in your opponent's Graveyard and Special Summon it to your field. The effect of "Edelritter - Vampire Bram" can only be used once per turn. If you Special Summon successfully with this effect, only that Monster can attack during this turn. Also, if this card on the field is destroyed by your opponent and sent to the Graveyard, you can Special Summon this card from your Graveyard in Defense Position during your next Standby Phase.



SHSP-JP055
Tree Spirit of Melias
EARTH/Plant - Xyz - Effect/Rank 3/1700/900
2 x Level 3 EARTH Monster
Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects.
● Send 1 Plant-Type Monster from your Deck to the Graveyard.
● Select 1 Plant-Type Monster in your Graveyard an Special Summon it into face-up Defense Position.



SHSP-JP056
Felgrand, the God Dragon Knight
LIGHT/Warrior - Xyz - Effect/Rank 8/2800/1800
2 x Level 8 Monster
Once per turn, you can activate this effect by detaching 1 Xyz Material from this card and selecting 1 face-up Monster on the field. During this turn, the effect(s) of the selected Monster is negated, and is unaffected by card effects other than this card's. You can activate this effect during your opponent's turn.



SHSP-JP057
Pyralis, the Flame Violet Dragon
FIRE/Reptile - Synchro - Tuner/2/800/1400
Tuner + 1 Non-Tuner Monster
When this card on the field is sent to the Graveyard, all Monsters your opponent controls lose 500 ATK.



SHSP-JP058
Ogre Rock Castle
EARTH/Rock - Synchro - Effect/9/2900/2800
Tuner + 1 or more Non-Tuner Monster.
This card gains 200 ATK and DEF for each Non-Tuner Monster that was used as Synchro Material for this card.



SHSP-JP060
Burning Knuckle Spirits
Normal Spell Card
Activate by sending the top card of your Deck to the Graveyard. Select one "Burning Knuckler" Monster in your Graveyard and Special Summon it in face-up Defense Position. Only 1 "Burning Knuckle Spirits" can be activated per turn.



SHSP-JP062
Ghostrick House
Field Spell Card
While this card is on the field, face-down Defense Position Monster on either player's field cannot be attacked, and if all Monsters a player controls are face-down Defense Position, that player can be attacked directly. Also, while this card is on the field, Effect Damage to a player, and Battle Damage to your opponent, except by a "Ghostrick" Monster is halved.



SHSP-JP063
Mirror-Resonating Bujin
Normal Spell Card
If you control a "Bujin" Beast-Warrior-Type Monster, and if your opponent controls more Monster than you do, you can activate this card at the beginning of your Main Phase 1. Until the end of your opponent's next turn, neither player can activate the effects of Spell or Trap Cards.



SHSP-JP064
Vampire Empire
Field Spell Card
Zombie-Type Monster on the field gain 500 ATK during Damage Calculation only. Also, once per turn, when your opponent sends card(s) from their Deck to the Graveyard, send 1 DARK "Vampire" Monster from your Deck to the Graveyard, and destroy 1 card on the field.



SHSP-JP071 Numbers Overlay Boost
Normal Trap Card
Activate by selecting 1 "Number" Xyz Monster without Xyz Material. Attach 2 Monsters from your hand to the selected Xyz Monster as Xyz Material.



SHSP-JP073
Ghostrick Out
Normal Trap Card
Activate by revealing 1 "Ghostrick" Monster in your hand to your opponent. During this turn, "Ghostrick" Monsters you control and face-down Defense Position Monsters cannot be targeted by card effects, and cannot be destroyed by card effects.



SHSP-JP074
Ghostrick Panic
Normal Trap Card
Activate by selecting any number of face-down Defense Position Monster you control. Change the selected Monster to face-up Defense Position, and up to the number of "Ghostrick" Monster among them, select face-up Monsters your opponent controls and change them to face-down Defense Position.



SHSP-JP075
Vampire Shift
Normal Trap Card
Activate only if there are no cards in your Field Spell Card Zone and all face-up Monsters you control are Zombie-Type. Select and activate 1 "Vampire Empire" from your Deck. Afterwards, select 1 DARK "Vampire" Monster in your Graveyard and Special Summon it into face-up Defense Position. Only 1 "Vampire Shift" can be activated per turn.



SHSP-JP076
Mistake
Continuous Trap Card
While this card is on the field, neither player can add card(s) to their hand except by drawing.



SHSP-JP0(??)
Mythical Water Dragon
WATER/Dragon - Effect/8/1000/2000
If you control an EARTH Monster, you can Special Summon this card from you hand. You can only Special Summon 1 "Mythical Water Dragon" per turn this way.



SHSP-JP0(??)
Mythical Wood Dragon
EARTH/Dragon - Effect/4/100/1400
Once per turn, you can activate this effect by selecting 1 WATER Dragon-Type Monster you control. The Level of this card becomes the Level of the selected Monster.



SHSP-JP0(??)
Armed God Dragon - Protect Dragon
LIGHT/Dragon - Effect/8/2000/2800
While this card is face-up on the field, face-up Equip Cards you control cannot be destroyed by card effects. This card gains 800 ATK for each Equip Card equipped to it.



SHSP-JP0(??)
Spirit-Eating God Dragon - Drain Dragon
LIGHT/Dragon - Effect/8/4000/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a Dragon-Type Xyz Monster you control. When this card is successfully Special Summoned, if your Life Points are lower than your opponent's Life Points, this card gains ATK equal to the difference, but all Damage to your opponent during this turn becomes 0. This card cannot attack your opponent directly.



SHSP-JP0(??)
Yellow-Blooded Oni
DARK/Zombie - Effect/4/1000/1000
When you successfully Xyz Summon a Monster, you can Special Summon this card from your hand. Also, once per turn, you can remove 1 Xyz Material you control to select 1 Xyz Monster on the field. The selected Monster loses 1 Rank and 300 ATK.



SHSP-JP03(?)
Aratama
DARK/Fiend - Spirit/4/800/1800
This card cannot be Special Summoned. During the End Phase this card was Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, you can add 1 Spirit Monster from your Deck to your hand, except "Aratama".



SHSP-JP0(??)
Shield of Conspiracy
Normal Trap Card
After activation this card becomes an Equip Spell Card, and is equipped to 1 Monster you control. While the equipped Monster is in face-up Attack Position, once per turn it is not destroyed by battle. Also, Battle Damage from a battle involving the equipped Monster to you becomes 0.



SHS-JP0(??) Gagaga Tag
Normal Spell Card
Until your next Standby Phase, the ATK of all "Gagaga" Monsters you control is increased by the number of "Gagaga" Monsters you control * 500. Only 1 "Gagaga Tag" can be activated per turn.



SHSP-JP0(??)
Pomp and Circumstance
Quick-Play Spell Card
Activate by selecting 1 Equip Spell Card in your Graveyard and 1 Monster on the field that is a legal target for it. Equip the selected Equip Spell Card to the selected Monster. The Equip Spell Card equipped by this effect is destroyed during the End Phase. During the turn you activated this card, you cannot Special Summon Monsters. Only 1 "Pomp and Circumstance" can be activated per turn.



SHSP-JP0(??)
Pot of Duplicity
Normal Spell Card
Activate only at the beginning of your Main Phase 1 by selecting 3 Monsters with different Types in your Graveyard. Return the selected 3 Monsters to your deck and shuffle. Afterwards, draw 2 cards. During the turn you activated this card, you cannot conduct your Battle Phase.



SHSP-JP0(??)
Unsealed Rock of the Emperor
Continuous Spell Card
While this card is on the field, you cannot Special Summon Monsters from your Extra Deck. Also, when you successfully Tribute Summon, you can select and activate 1 of the following effects. The effect of "Unsealed Rock of the Emperor" can only be used once per turn.
● Add 1 Monster with 2400 ATK and 1000 DEF but a different name than the Tribute Summoned Monster from your Deck to your hand.
● Add 1 Monster with 2800 ATK and 1000 DEF but a different name than the Tribute Summoned Monster from your Deck to your hand.



SHSP-JP0(??)
Grisaille Gaol
Normal Trap Card
Activate only if you control a Tribute Summoned, a Ritual Summoned or a Fusion Summoned Monster. Until the End of your opponent's next turn, neither player can Synchro or Xyz Summon, and all Synchro and Xyz Monsters on the field have their effects negated and cannot attack.



Translations from Shriek, corrected for coherent English.  Pictures never

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